Luciano
DiGeronimo - Reel Breakdown - Spring 2011 |
| Digital Compositor
/ 3D Animator |
Project
-
Salvation Boulevard
Client -
The Molecule
Programs Used -
Nuke
What I did - In this feature, this sequence needed to look
more hazardous. Using a lores layout, I tracked and color
corrected the fire and smoke elements as well as grading
the plate. |
Project
-
Royal Pains: ep 215
Client -
USA Network
Programs Used -
Nuke
What I did - Made at The Molecule, the buildings and
pool were comped into this 657 frame sequence using
a supplied matchmove and render. Roto and color
correct were done by me as well. |
Project
-
Royal Pains: ep 217
Client -
USA Network
Programs Used -
Nuke
What I did - Using Nukes 3D tracker and camera, I comped
in and regrained clean patches over the LED date, network
logos and names. As well as removing and replacing the
ticker using a color correct and 3D camera. |
Project
-
Royal Pains: ep 216
Client -
USA Network
Programs Used -
Nuke
What I did - For this episode I handled all the driving
comps - 27 shots. The green spill was so intense that
the plates needed to be degrained just to color correct it. |
Project
-
Elizabeth and the Catapult
Client -
Elizabeth and the Catapult
Programs Used -
Nuke
What I did - Made at The Molecule, this was for a music video. The puppeteers were removed using a clean plate tracked in and the puppet rotoed back in. This proved useful during the camera move where there was extreme motion blur. The rolling shutter was manually corrected. |
Project
-
Subway - FebruANY
Client -
Subway
Programs Used -
Nuke
What I did - Created at Brand New School. I imported a Maya supplied camera and environment to create each of the hero boxes and comped using Nukes 3D. This shot was never intended to have this BG, so the character need to be rotoed and keyed off a black screen. |
Project
-
Aliens in the Attic
Client -
20th Century Fox
Programs Used -
Shake
What I did - Done at CIS Vancouver, wires and rigs were removed for multiple shots. In this shot, a clean plate had
to be created and the main characters sleeve and shirt
were replaced. Also comped a 3D matchmoved floor that
I was supplied. |
Project
-
Spongebob’s Truth or Square
Client -
Nickelodeon
Programs Used -
SynthEyes, Maya, After Effects
What I did - Made at Redhead, the footage was matchmoved, manually at times, and imported into Maya. Later comped with AE. |
Project
-
Zombie Prom
Client -
Illusions of Grandeur FX
Programs Used -
After Effects
What I did - For this short film, I handled
the bulk of the
vfx comps - over 3 dozen shots including the open and
all screen burn-ins. The footage was in color and I treated
it to look like an old TV without the use of special plug-ins.
|
Project
-
Orion Slave Girls Must Die!!!
Client -
Eric Kallevig
Programs Used -
After Effects, 3DS Max
What I did - For
this short film, I was the lead compositor.
I handled the entire
opening sequence, 42 shots,
including creating the 3D animation and wire removal
over sand. It also needed a basic TV look so I added res lines and RGB separation. |
Project
-
Histoire
Client -
CA Square
Programs Used -
Maya, After Effects
What I did - Designed and created at CA Square, particles were generated in Maya using scripts and expressions, and comped in AE. Of the 16 spots, 10 were completely different particle animations.
|
Project
-
The Lizzie
McGuire Movie
Client -
Disney
Programs Used -
Animo, After Effects
What I did - Made at Tapehouse Toons, as
Digital
Supervisor, I created all color models, comped all animated scenes first
using using Animo, then After Effects where I added drop shadows, reflections, grain and color correct on a live action BG. |
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